Table of Contents:

The Golden Age
By late 1987, the NES was an official phenomenon in the US. Those of you familiar with economics know that when demand outstrips supply, prices inflate -- and that's exactly what happened during the Christmas of '87. Economic realities aside, the most dramatic effects of Nintendo's rise to power were probably felt by a generation of kids. At a time when graphics were still pretty basic, Gamers from the Atari-age dreamt of getting that elusive high score in whatever was the "it" game of the moment. With the advent of side-scrollers and action/RPGs like Super Mario Bros. and The Legend of Zelda, two major shifts occurred in the gaming paradigm. One, the NES' graphics were good enough that characters could display a semblance of personality. Two, the increased capacity of cartridge ROMs allowed innovations such as endings, game saving, and new game genres. 
 

The Legend of Zelda

Super Mario Bros. 2

These factors alone were enough to make the world of Nintendo come alive in a way that Atari's earlier efforts never could; games became simultaneously more linear and more immersive. Players could truly identify with Mario and Link as they ventured into new worlds. An entire generation of kids shared sprite-filled daydreams when they were away from their Nintendo consoles. Reaching the final battle in many of these games became a labor of love. Toys 'R' Us, the biggest benefactor of the wave, wasn't kidding when it advertised on TV: "You EAT Nintendo! You SLEEP Nintendo! You DRINK Nintendo! And now you can BE Nintendo!" 

Still, not everything about the Nintendo revolution was good for the family unit or personal growth. Kids began to realize (and are still discovering today) that video games were the perfect form of escape. In many cases, social interaction became the first victim of this new form of voluntary confinement. You can debate all day on the Pandora's Box that Nintendo opened with the NES, but one thing was for sure: the Power Players of the world, and the kids that looked up to them, made Nintendo a video game monopoly by 1990. 
 
 

The very first issue of Nintendo Power

Mega Man II

Much of the answer to Nintendo's popularity lies in its image. Any amount of research would have yielded the fact that the NES' rival, the Sega Master System, was actually superior to the NES in terms of graphics. Admittedly, neither system was particularly state-of-the-art by the boom years of 1987-88, but Nintendo had a proven library of releases, and they used Nintendo Power as well as other mass media so effectively that kids didn't even realize there even was a competition. With the nationwide legion of Power Players backing up the blitzkrieg of late-80s media on the system, Nintendo had little problem cementing the NES in the psyche of gamers everywhere.

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Power Mullets of the '80s
Every neighborhood had one; maybe you were the lucky kid yourself. We're referring, of course, to the legion of Power Players that popped up across the suburban landscape. They were the truly hardcore types. You know who we're talking about. They knew everything about Nintendo, had a chest full of games, and constantly amazed you with their game-playing prowess and long, flowing mullets.


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