RC Pro-Am is
one of the most addictive and fun racing games of all time. Perhaps its
only flaw is the lack of a two-player option-an oversight that was remedied
in the sequel. The sequel, though, clouded itself with attempts to add
in other features, undermining the original's zen-like simplicity. Pro-Am
won accolades from us for not only for being a fast 'n furious race to
the finish, but adding those two oddly compelling touches: car upgrades
and weapons. Whether you prefer the bomb or the missile, there's no doubt
that each time you collect one of the letters in "NINTENDO" and inch closer
to a new car, a Pavlovian reaction occurs in your brain, urging you to
keep playing "just one more race."
Excitebike could in some ways be considered more sophisticated than RC
Pro-Am (it did, after all, include a feature that let you design and race
in your own tracks), it eventually fell victim to the ever-vague "fun factor."
Perhaps it was the near one-dimensionality of Excitebike, or perhaps the
malicious weapons of RC Pro-Am, but for whatever reason, everyone's favorite
motocross game came in just a nose behind. Still, it remains dear to our
hearts for the huge jumps, the mid-air acrobatics, and of course, the sprint
back to the bike after you've fallen off. "RUN, RUN YOU LITTLE BASTARD!"
Racer. The title is, of course, a throwback from the days when one could
exclaim "RAD!" and not expect to get beat up. This one seems to wither
quite a bit more against the test of time, but when one had the pre-license
mindset, hopping in an F1 and breaking 200mph was quite a thrill, even
if the trees did pop up out of the road. The game also added a few fun
features as window dressing-an in-car "jukebox" that let you choose one
of three tunes to race to, and a seizure-inducing 3D mode.