Table of Contents:

Breaking The Waves

Given how important the NES has been to the growth of the games industry, it's funny to think that the system was nearly stillborn. To understand why, let's head back to 1983, when men were men and Atari was still king… 

Nintendo's Family Computer (Famicom for short), released in July of 1983, had already sold over a million units in Japan. Hordes of Japanese gamers crashed stores for titles like Baseball and Popeye. Although Nintendo of America was already making buckets of cash in U.S. arcades with their Vs. cabinets, Nintendo of Japan had other plans overseas. Soon talks began with Atari to form an unlikely alliance. 
 

A sit-down model of Nintendo's Vs. arcade cabinet with SMB

Famicom: the Japanese equivalent of the NES

While still number one in the market with 20 million 2600 consoles in American homes, prospects for Atari were starting to decline by 1983. Bad news came from several fronts: Atari's next generation 5200 system was flopping, the market was being flooded with mediocre third party 2600 titles, and their president, Ray Kassar, was unwilling to take necessary steps to stop the financial hemorrhaging. 
 

The ill-fated Atari 7800

Nintendo Baseball. Aww yeah.

Since Nintendo of America wasn't big enough to handle nationwide distribution of its Famicom system in the U.S., Nintendo's president Hiroshi Yamauchi offered Atari the opportunity of a lifetime. The proposed partnership would have teamed up Nintendo's Famicom console with Atari's marketing and financial muscle for distribution in North America. After all, who better to ask than Atari, who at the time had both the marketing and retail connections to get the job done. Negotiations quickly fell through however; Atari turned down Nintendo's golden offer as they were stalling for time to develop their own killer hardware, the advanced 7800 system. Ironically, when the 7800 finally saw light of day in 1986, gamers everywhere nabbed the NES as their system of choice. 

PAGE
2 of 26

Nintendo's Family Computer
From its release in 1983 to its final gasps in 1994, 
the Family Computer (Famicom for short) defined and monopolized the home video game market in Japan. Even after it all ended--11 years and 1300 games later--the word "Famicom" was (and still is) used by shops to reference video games in general -- kinda like the way many Americans use the word "Nintendo" in the same generic fashion. It's also where top Japanese magazine Famitsu (short for Famicom Tsushin, 
or Famicom News) got 
its name.


Copyright © 1995-2000 Gamers.com / GX Media, Inc. All rights reserved. Disclaimer